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Crystalbound Saga

Building Book I: 300 levels, one idea at a time

Ten chapters, thirty levels each, and a lesson from Candy Crush about teaching.

Book I of Crystalbound Saga is ten chapters of thirty levels, three hundred in all. Every level is a fight: you match elemental tiles to hurt a foe, and the foe hits back on a timer.

The five element tiles and the Summon Orb
Ember, Tide, Storm, Loam, Dawn and the Summon Orb.

A weakness cycle

There are five elements: Ember, Tide, Storm, Loam and Dawn. Ember beats Loam, Tide beats Ember, Storm beats Tide and Loam beats Storm. Hit a weakness for double damage. Dawn is special, because it is the only thing the Hollow are weak to, and Dawn tiles also heal.

Teaching one thing at a time

The first five levels used to introduce around fifteen ideas, which is far too many. Candy Crush teaches roughly one new idea every ten levels. Chapter 1 now works the same way: basics and special tiles first, then Chains, then Miasma, then Relics, then Elemental Wards, with a mini-boss every fifth level.

Three Guardians

Mirelle, Rosalind and Verdanne are your companions. Fill a Guardian's gauge from their element and you can cast their Art. The story decides who can fight in each chapter, so you meet them gradually.

Mirelle, Rosalind and Verdanne
Mirelle, Rosalind and Verdanne.

Tuning it by playing it a lot

To check the difficulty, I ran a bot through all 300 levels many times on each setting. It won about 96% of the time on Hero, 98% on Story and 82% on Legend. Levels that came in under 70% got extra moves or less boss health, so now every level can be beaten.