
Cinder Automata is a playable prototype
A factory that fights back. Here is how a run works, what the factory has to make, and where the game is today.
Devlog
Updates, design thinking and what is coming next.

A factory that fights back. Here is how a run works, what the factory has to make, and where the game is today.

The Siege Brute, the Colossus Walker and the Hive Queen, and how each one is meant to test a different part of your base.

Small drones to towering automatons, and the rules that keep them useful instead of wandering off.

Why no two fights in Cinder Automata feel quite the same.

One email, one password, and your progress follows you between games and devices.

Painted slashes, lightning and shockwaves, screen shake, and a lot of sound.

Three giant Titans, a d20, and a reason to come back every day.

Meet the smith, temper the Wardblade, and see how its forms change the way you fight.

Ten chapters, thirty levels each, and a lesson from Candy Crush about teaching.